Image processor (Java)
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Image Processor
This is a java program that performs graphical operations on an image. These operations are:
1)Reset the image
2)Invert the image colours
3)Gamma correction
4)Applying custom filters to the image
5)Convolution
6)Blue Fade
Using a GUI, users can select any image they wish to use.
For this program to work, users should save the image below to the directory that the source code is saved in.
This is a good program to learn java with as it introduces how to produce graphical user interfaces. It also demonstrates how the extensive java API can be implemented to the programmers benefit.
Defining the class
It is essential to define a class at the beginning of a java program, listing all the library classes that the program will use and defining any initial variables or fields. The class definition is below:
<<Defining the class>>= import java.awt.*; import java.awt.image.*; import java.io.*; import javax.imageio.*; import javax.swing.*; import java.awt.event.*; import java.util.ArrayList; import javax.swing.table.DefaultTableModel; public class ImageProcessor extends JFrame { JButton select_image_button, invert_button, gamma_button, convolve_button, reset_button, slow_gamma_button, fast_gamma_button; JButton box_3x3_button, box_5x5_button, box_6x4_button, gaussian_3x3_button, high_3x3_button, select_file_button; JButton custom_filter_button, select_size_button, execute_button; JTextField gamma_value_height, width_field; JTextField[][] filter_array; JLabel info_label, height_label, width_label, gamma_label, image_icon; BufferedImage image, orig_image; JFileChooser file_chooser; JTable filter_table; Container container; JPanel control_container, menu_container, option_container, top_container, bottom_container; int height = 1, width = 1; private final String INITIAL_IMAGE_FILE = "raytrace.jpg"; class body }
<<class body>>= Constructor Event Handler Return Pointer to Array Reset Invert Slow Gamma Fast Gamma File Filters Creating Custom Filter Convolution Blue fade Main
Because this program creates a graphical user interface (GUI), it requires
alot of import
statements to import and use java library
classes in its implementation. What each class does and how thier
characteristics are described below:
java.awt.*
- Contains all of the classes for creating user
interfaces and for painting graphics and images.
java.awt.image
- An abstract class, image is the superclass of
all classes that represent graphical images.
java.io.*
- Used for system input and output through data
streams, serialization and the file system.
javax.imageio.*
- Provides a pluggable architecture for working
with images stored in files and accessed across the network.
javax.swing.*
- Provides a set of lightweight GUI components
that, to the maximum degree possible, work the same on all platforms.
java.awt.event.*
- Provides interfaces and classes for dealing
with different types of events created by AWT components.
java.util.ArrayList
- Provides access to a library class which
can store an arbitrary number of elements, with each element being another
object.
javax.swing.table.DefaultTableModel
- The TableModel interface
specifies the methods the JTable will use to interrogate a tabular data
model, this library class is an implementation of TableModel which uses a
Vector of Vectors to store the cell value objects.
When naming a class it is important to name it something that identifies
what it does or how it behaves. In this case the class is called
ImageProcessor
because it processes images in a certain way.
Notice the code extends JFrame
. This indicates
ImageProcessor
is a subclass of the library class
Jframe
. Essentially, this means ImageProcessor
is
a Jframe
. It inherits all the methods and behaviour of
Jframe
but adds some of its own functionality, which will be
explained, along with the methods that provide this functionality.
The body of the class definition is taken up by defining the various components that are used to create the GUI. These components are described below, organised in groups of thier component type.
Component Type: JButton
A button component that can cause
an event to occur when the user clicks on it.
Component Names:The select_image_button
allows users to
select an image of thier choice from a certain location. The
invert_button
invers the values of the image. The
gamma_button
allows the user to perform gamma correction on the
image. The convolve_button
allows users to apply convolution to
the image.The reset_button
resets the image to its original
state. The slow_gamma_button
performs gamma correction at a
slow rate. The fast_gamma_button
performs gamma correction at a
fast rate. The box_3x3_button
allows the user to apply a 3x3
blur filter to the image. The box_5x5_button
allows the user to
apply a 5x5 blur filter to the image. The box_6x4_button
button
allows the user to apply a 6x4 blur filter to the image. The
gaussian_3x3_button
button allows the user to apply a 3x3
gaussian blur to the image. The high_3x3_button
button applies
a high pass filter to the image. The select_file_button
allows
users to select a file of thier choice. The filter_button
allows users to choose a filter of thier choice. When the user wishes to use
a filter of thier choice they must select a filter size. The
select_size_button
allows them to do this. Once they have
selected a filter size and input values, the execute_button
applies the filter.
Component Type: JTextField
. This is a text area on the
screen that users can input values into.
Component Names:The gamma_value_height
field allows users
to enter a value to be used in the gamma correction, as does
width_field
. Note that the filter_array
is of type
JTextField [] []
. This means it is a two dimensional array. The
purpose of this is to store information that will become apparant later in
the literate program.
Component Type: JLabel
. This is used to display certain
information on the GUI.
Component Names: info_label
, height_label
,
width_label
, gamma_label
, image_icon
Component Type: BufferedImage
. This is used to display
images in the GUI.
Component Names: image
is used to represent the image
that the operations are going to be performed on. When the reset operation
is performed orig_image
is used to return the image to its
original form.
Component Type: JFileChooser
. This is a box that allows
the user to select a file from a location thier computer.
Component Name: file_chooser
is used when the user
wishes to select a file.
Component Type: JTable
. This is a table that can be used
in the GUI.
Component Name: filter_table
. This is used when the user
wishes to apply a unique filter to the image.
Component Type: Container
. This is used to contain all
the components that have been specified for the GUI.
Component Name: container
. When the GUI has been created
this will be used to manage thier layout.
Component Type: JPanel
. This is used when a number of
components need to be grouped together.
Component Name: control_container, menu_container, option_container, top_container, bottom_container
The height
and width
of the filter are also
defined and initialised to 1 in the body of the class definition.
Constructor
After defining all the components and fields that are going to be used in the program we must create instances of them so they can be used. This is achieved in the constructor of the class.
<<Constructor>>= public void ImageProcessor() throws IOException { container = getContentPane(); container.setLayout(new BorderLayout()); File image_file = new File(INITIAL_IMAGE_FILE); if (image_file.exists()) { image = ImageIO.read(image_file); orig_image = ImageIO.read(image_file); image_icon = new JLabel(new ImageIcon(image)); } else { image_icon=new JLabel(new ImageIcon()); } container.add(image_icon, BorderLayout.CENTER); control_container = new JPanel(new BorderLayout()); container.add(control_container, BorderLayout.SOUTH); info_label = new JLabel("Ready"); control_container.add(info_label, BorderLayout.NORTH); menu_container = new JPanel(new GridLayout(5, 1)); control_container.add(menu_container, BorderLayout.WEST); select_image_button = new JButton("Select Image"); menu_container.add(select_image_button); invert_button = new JButton("Invert"); menu_container.add(invert_button); gamma_button = new JButton("Gamma"); menu_container.add(gamma_button); convolve_button = new JButton("Convolve"); menu_container.add(convolve_button); reset_button = new JButton("Reset"); menu_container.add(reset_button); option_container = new JPanel(new BorderLayout()); control_container.add(option_container, BorderLayout.CENTER); top_container = new JPanel(new FlowLayout()); option_container.add(top_container, BorderLayout.NORTH); gamma_value_height = new JTextField(6); gamma_label = new JLabel("Gamma Value:"); height_label = new JLabel("Height:"); slow_gamma_button = new JButton("Slow Gamma"); fast_gamma_button = new JButton("Fast Gamma"); box_3x3_button = new JButton("3x3 Box"); box_5x5_button = new JButton("5x5 Box"); box_6x4_button = new JButton("6x4 Box"); gaussian_3x3_button = new JButton("3x3 Gaussian Blur"); high_3x3_button = new JButton("3x3 High Pass")<font color="#444